As the legend says: "In the abyss is swallowed up the knowledge of the old gods."
In Underwater Diving, you are an underwaterdiver surrounded by aggressive fish and mines. Collect the black corals to clean the idols. Once all the idols have been cleaned, the exit will be free. But be careful, leaving a level is a one-way trip. So you have to be careful not to leave anything interesting behind either. Explorers will be rewarded! Collect energy bushes, which in addition to filling your energy gauge will increase its maximum. But above all find the precious red corals, the only way to increase the level of the diver and therefore all its characteristics. If during the first levels you can and must both dodge and flee confrontations. You will have to become stronger to face the dangers and the immensity of the last levels. Labyrinthine levels that put your sense of direction to the test.
USP: Your energy represents both your life, your stamina and your oxygen.
Your energy represents both your life, your stamina and your oxygen.
You will have to improve your characteristics to survive.
Face underwater creatures and their unique hunting strategies.
Explore and get lost in labyrinthine levels.
More than 50achievements.
At least 4h to complete the game at 100%.
The DEMO contains Tutorial level + The first 4 levels.
The estimated time to finish the game is the time it takes me to finish it 100%. So it will take you at least twice as long. For the content of my games, I always prioritize quality over quantity.
Available for Windows 64-bit on Steam (December 2023).
PRE-ALPHA DEMO 0.78.3 available for Windows 64-bit on Steam.
PRE-ALPHA DEMO 0.78.3 available for Windows 64-bit on GameJolt and Itchio.
"Real algae and decorative algae are not visually distinguished well."
The idea is that the black corals and red corals hide among the other corals. It's like looking for a four leaf clover. Collecting is automatic, even if you haven't seen it, swimming through you will get visual and audio feedback. This is the exploration part of the game.
"Sometimes the fish don't die when you do a Rush"
In the early game your rush isn't strong enough to kill in one hit.By collecting red corals you will level up and the rush will be more powerful.In the demo, the game is not balanced at all, and the diver becomes powerful quickly.In the final version, you will often have to flee the fights in the first levels.
"I get lost easily and can't find interest points :c"
As I described in game features: "Explore and get lost in labyrinthine levels." :)
Or in the game description: "Labyrinthine levels that put your sense of direction to the test." :))
The levels are designed like the labyrinthine levels of a Dungeon Crawler from the 80s-90s where all the walls were identical. We had to take a paper and a pencil to draw the plan of the level.
You will probably hate level 5 of the next update. ;)
Hi! I came across your demo in my Screenshot Saturday post on Twitter. I liked what I saw so much I tracked it down and made a video about it. It's now on my YouTube channel! Your game looks so awesome!