Underwater Diving by Mars Touch Studio - PRE-ALPHA 03 - RELEASE
Underwater Diving PRE-ALPHA 03 RELEASE
The main feature of this version is the level increase of the diver when collecting red corals, as explained in the tutorial.
The diver's level is displayed just below his energy bar.
I will finally be able to start balancing the game and adding levels.
I estimated that it needed about forty levels at the rate of 5 minutes per level.
But I prefer quality and difficulty to quantity.
I prefer the player to battle 10 minutes on one level rather than walking around two 5 minute levels.
There are also some optimizations and bug fixes:
- Now the diver's damage increase is retained across levels
- Now the blast effect of the diver's attack works
- The dead player is correctly oriented
- Fixed bug of mines generating multiple explosions
- Level completion achievements are displayed
- Collecting a red coral will restore all of your energy
- Collecting an energy bush will also increase your maximum
The DEMO contains Tutorial level + The first 4 levels.
The priority of the next update will be game balance and improving AI, as well as the production of new levels.
The objective will be to offer 4 hours of Gameplay to an average player exploring the levels from top to bottom.
The next version of the game will be a PRE-ALPHA 04 or an ALPHA 01!
Files
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Underwater Diving
You are an underwater diver surrounded by aggressive fish and mines
Status | Prototype |
Author | Mars Touch Studio |
Genre | Action |
Tags | 16-bit, 2D, Arcade, diver, fish, mine, Pixel Art, Retro, Singleplayer, underwater |
Languages | English |
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